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| All
Things in Moderation | E-tivities
| About the book |
About the book  |
I know there is an irony in writing a book about something
that can only be tried online. However, some people like books
to read on trains and planes, and others feel comforted by
print based resources lying by their keyboards. The E-tivities
book will help:
- Academics, teachers, course managers, teaching assistants,
instructors, trainers or one of the increasing band of e-moderators
from many disciplines, from any level of education, within
any teaching tradition and in any country. You will be online
or wish to ‘move online’.
- Developers and trainers in corporate training and professional
associations
- Staff developers and teacher trainers
I hope there will also be some browsers, lurkers or vicarious
learners from the book. You may be:
- Software and platform designers and providers
- Computer services and support staff
- Directors, managers and administrators responsible for
the provision, evaluation and assessment of online learning
in any educational context
- Staff working online in contexts other than teaching
and learning, e.g. community programmes, e-democracy
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Using E-tivities  |
The book is in two main parts. You can read the book in
sequence or dip in, as you like. It doesn’t really matter
too much. Part One, offers you encouragement to undertake
designing and running e-tivities, the 5 stage model through
the lens of e-tivities, the story of one of my e-moderating
courses based entirely on e-tivities and a ‘how to do
your own e-tivity’ framework. Chapter 3 also provides
further insight into the roles and skills that e-moderators
need to run e-tivities well. Part Two is a set of 35 Resources
for Practitioners which I hope will provide you with support
in thinking through, designing, developing and running your
e-tivities. You can see some ‘tasters’ on this
site, under the Resources tab.
I hope you will find some comfort, joy, success and a way
forward in the e-tivities approach. The book will help you
think through e-tivities for your topic, your subject, your
course, your programme, your teaching practice, your discipline
and your learners. This is how we shape the future of active
and interactive teaching and learning online, together. Let
me know how it goes!
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E-tivities: beyond the hype  |
How do we learn? How do we acquire knowledge? What are
the differences between informal and formal learning? Why
is working together so important? Why is activity associated
with learning? These questions have challenged educationalists
and philosophers throughout the centuries. Such debates resurface
each time a new technology for teaching and learning become
available. One way of addressing these thorny questions is
to explore ‘what works?’ ‘How can teachers
and learners use technologies happily’ and ‘how
can we create environments to make success more likely?’
The pressures at every level of training and education in
the 21st Century are paradoxical. We must reduce costs, increase
student numbers and improve quality. But free education, born
in the 19th century, with its rote learning and large classes
is gone. We cannot bring it back nor would we wish to. Instead,
we are moving away from ‘factory’ education -
whether terrestrial or distance - towards provision for learning
of a more experiential, applied and individual kind. ‘So,
how can we personalise and customise learning and yet make
it efficient and effective?’
Along the way, we’ve seen the somewhat painful birth
of the ‘virtual university’ and its corporate
brothers and sisters. As I write, some of the ‘hype’
around e-learning as the panacea and the trigger for changes
in education is dying away. Reports of expensive failures
of new forms of educational organisations continue to hit
the headlines. Instead of the predicted replacement of education
by electronic means, we witness a web of educational providers,
using ever more sophisticated networked technologies, constantly
repositioning themselves in a slippery market place. Whilst
higher and corporate education are seeing the most dramatic
challenges and opportunities, primary and secondary education
is gradually digitising too. The educators’ heads spin
and their computers burn red hot! ‘How can we now look
beyond the hype and the rhetoric and into achievable worthwhile
online learning?
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Introducing E-tivities  |
E-tivities is the name I give to frameworks for enhancing
active and participative online learning by individuals and
groups. All the e-tivities that I discuss are based on low-cost
computer mediated environments such as bulletin boards or
forums. E-tivities are cheap and do not require equipment
beyond the Internet and an interactive online platform as
a setting for the interaction between people. These are usually
text-based and asynchronous. They are scalable and customisable.
There are, of course, many ways to use new technologies for
teaching and learning. But e-tivities are designed for efficiency.
They are reusable and recyclable. Indeed they get better the
more they are employed. They use other learners and readily
available electronic resources. They can be used for participants
who never meet or in combination with classroom activities
or print-based distance learning. They can form a whole course
or programme when sequenced carefully together or be included
as a small part, to replace or support all kinds of other
learning and teaching methods.
The e-tivities in this book are for everyone. They have attracted
the interest of teachers and trainers from many sectors and
levels of education. E-tivities can be adapted for use in
any discipline and for all topics. They are cheap and they
are in the hands of the educators. They are easy to try out
and to change.
An e-tivity involves at least two people working together
in some way. E-tivities take place online. The Web or other
resources may be involved but usually to provide a stimulus
or a start (the ‘spark’) rather than as the focus
of the activity. They encourage a very wide variety of different
perspectives and ideas. They do not depend on learners being
physically in the same place. E-tivities are accessible to
a wide range of people and many disabilities are unimportant,
or can be assisted through the technologies.
Combining new ideas about computer mediated technologies
and well-loved theories of learning and teaching results in
fantastic possibilities but they need a little human time
and energy to get them to work. High quality interaction,
full participation and reflection do not happen simply by
providing the technology. Hence the need to design e-tivities
carefully, to reduce barriers and enhance the potential of
the technology.
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